
You might attempt to get the highest score in one round, then collect all the SKATE letters the next. What makes THPS so addictive is the need to finish off every challenge. Hitting a wall can knock you off course, and getting back into a rhythm will shave a few seconds off your window of opportunity. Each one pushes you to use every trick in your skill set, from wall-riding to Nosegrinding, everything you know is utilised throughout both games.Ĭontrolling your skater takes practice, and I’d forgotten how awkward it can be if you’re trying to get up and down the stairs. It’s amazing how much muscle memory comes into play, but there were so many challenges I’d forgotten about. THPS 1+ 2 have the feel of the originals, but feel fresh in their own way. The visuals aren’t on par with your AAA titles, but it doesn’t matter. While the layouts of each park are practically carbon copies of the originals, they look great on the current gen. Memories came flooding back about where certain secrets were, how to make the most out of each course, all whilst taking in the excellent work that has been done to make me feel like I did 20 years ago. Neversoft’s skateboarding gems have been remastered, and they are everything I wanted them to be. Every two-minute round saw me doing all that I could to rack up high scoring combos whilst fitting in as many tricks as humanly possible, but I missed all those challenges that became such an addiction in the originals. After spending hours riding around The Warehouse Demo, I knew that Vicarious Visions were onto something wonderful with the Tony Hawk’s Pro Skater 1 + 2.
